It is 365 total with all the pieces that gives most Item Discovery included. Increasing Item Discovery improves the chance for enemies to drop items. If your addition is 265 (all from items) then you will get 4220. It was a normal stat displayed on your character screen in Dark Souls that was adjusted due to different factors like items you wore and whether you were human or hollow. So, this page says all item discovery gear stack and that it only affects general drop percentage, not the items you get. If enemy drop rate should be more rare then formula addition steps are lowered and base numbers at the end are lowered too. Soul memory and currently collected souls do not affect item discovery calculation / drop. Dark Souls Wiki is a FANDOM Games Community. For perspective, this data took me around 60 hours to gather, not counting time wasted on breaks and distractions. Bonfire Intensity also increases Item Discovery. Tried with the symbol and compared with the jester and found a much higher drop rate with the jester cap so check your facts a little better n get out into the world of Dark Souls, Being a sinner has no effect on item discovery anywhere in the world plus two parmas is extremely unconventional and would make the farming task a lot more tedious. I wonder if you could equip two parma's, and use a desired weapon to fight something, and when it dies quickly switch to the shield. Regarding the idea of poison farming i dont think its a good idea but if you have to id say get 2 channeler's tridents and infuse with poison and get the rat coventat ring and powerstance those suckers -> boom you now have instant poisoning with good range.Kite a group of mobs through a doorway or round a corner and they should group up nicelly.afflict them with poison and switch to the shields. Increasing Item Discovery improves the chance for enemies to drop items. The exact meaning of numbers is unknown, but it is believed that it directly shows by how much the chance of item drop is increased, i.e. 96% Upvoted. Formula is tested on Hollow Infantry. But your "addition" is always same as you have from equipped items. That post seem to confirm my beliefs. So best stack is Symbol of Avarice + Covetous Gold Serpent Ring+2 + Prisoner's Tatters + Watchdragon Parma + Rusted Coin = 365 Nearly all enemies in game (except bosses, and also known - hollows in Things Betwixt) can have up to 10 possible drop items. Increasing Item Discovery improves the chance for enemies to drop items. But then at the top it links to a page with a lot of numbers and graphs that appears to claim that some of the equipment will override each other, and that having very high item discovery may result in less drops since it prioritizes the rarer ones. and what then appears to be a list of drops with different default rates. In contrast to Dark Souls II, in Dark Souls Item Discovery is a visible stat. Especially the line "All items have the same rate of drop (no different specified)." If it is first Infantry in the Forest o Fallen Giants that has these drops: Hollow Infantry Helm Hollow Infantry Armor Hollow Infantry Gloves Hollow Infantry Boots Bandit's Knife Lifegem Throwing Knife then you will get Hollow Infantry Boots as drop. Edits: formatting, level and stats, patch info. 410 Item Discovery means that the drop chance of any item is increased by 4.1. hide. Therefore, you can hold TWO parms, still have crap loads of discovery, and poison kill every enemy. They do not represent percent of item discovery increase. I have the feeling I get more drops when ONLY wearing the Covetous Gold Serpent Ring +1 then a whole set consisting also of gear like jester's cap and hollow prisoners tatters. Then (150 + 100) + (150 + 100) + (150 + 100) + (150 + 100) = 1000 Once sum of tiers becomes higher or equal to random number then addition stops. The item discovery rate determines the possibility of rare item drops when killing enemies. report. In Dark Souls II the stat is hidden, but there are items that are known increase your item discovery. It looks like item discovery is lowered for enemy after you kill same enemy multiple times (after respawn). Let me see if I understand correctly, and maybe explain it 4x better, if I'm right: Each item has a drop rate, which is an integer value. Item Discovery is a gameplay mechanic in Dark Souls. Take your favorite fandoms with you and never miss a beat. Sometimes it is: 1: 150 + addition + 2: 150 + addition + 3: 150 + addition + 4: 150 + addition + 5: 100 + addition + 6: 400 + addition + 7: 100 + addition And so on. Could anyone give me some sunlight medals for me to rank up to rank 3 of the Heirs Sunlight Spear is all i need for the Miracle TrophyPsn:Ezhro. I could be totally wrong but hey... No one is reading it anyways seeing everyone moved on............ Wtf is the addition? Index 3 is 4th item in drop items list (counting from 0). Item discovery does not influence the amount of souls absorbed. share. Getting the most basic items at first. It is useful for obtaining rare items that would be otherwise difficult to obtain. https://darksouls.fandom.com/wiki/Item_Discovery_(Dark_Souls_II)?oldid=327840. Hopefully this explanation helps. It looks like item discovery only affects whether you will get a drop or not. This will only about double your chances of getting items though, so it isn't really worth it to go out of your way to get all 4 if you already have 2-3. Base value is 100, but it can be raised to the maximum of 410 via different ways : Equipping either the Covetous Gold Serpent Ring or Symbol of Avarice will raise item discovery by 200. The range values are then just stacked on each other, starting at 1. Sometimes I see multiple drops, how does this work with this equation? That being said, this would work best if you were to swap a single clothing item out with the Butterfly poison set. An item drops if the value is is the item drop's range. It is useful for obtaining rare items that would be otherwise difficult to obtain. It was a normal stat displayed on your character screen in Dark Souls that was adjusted due to different factors like items you wore and whether you were human or hollow. Random number can be between 0 and 10000. It gives a chance to get their rarer gear and items but you still could get their common items.Maxing our your item discovery gets you the chance for legendary gear, but it also still gives you rare and common. There is always bonfire ascetic if you run out of mobs and you can infact farm as a phantom. 74 comments. If your addition = 100 like from Symbol of Avarice: 1: 150 + addition + 2: 150 + addition + 3: 150 + addition + 4: 150 + addition + 5: 150 + addition + 6: 150 + addition + 7: 700 + addition + 8: 500 + addition then you will get 2900 in total. Update: see full-scale test results here. Looking at this jumble of words and how they’re explaining it. Sorry, but that's just not the max. (Tried to kill enemy, then die, then kill respawned, then die ... and item discovery is lowered - human/hollow does not affect). Item discovery is like a giant wheel of fortune.There are 10,000 possible spots on the wheel for the needle to land, and each item the enemy drops gets its own little wedge.You only get an item if the needle stops on that wedge, if it stops on a blank space you get nothing.These wedges are a default size + the size of your item discovery, so putting on item discovery gear or crushing a coin always increases your chance to get what you want - it makes all wedges bigger and only makes the blank space smaller.Not all item discovery sources stack, though. Contributions to Fextralife Wikis are licensed under a. Kill something, and quickly switch to the shield. If this random number is higher than your item discovery then you don't get any drop at all. The base value equals 100, it can be raised up to 410 by special items. But really, blasting them with soulspeard / Demon hammer / w.e. Add in the Jester's cap and you get 50 more item discovery, I also found from farming bonfire astetics that you lose a lot of your percentage of loot drop if you are lower on health. IE equiping a parma in both hands, poisoning an enemy, then before it dies from poison swap to have a parma in both hands. In contrast to Dark Souls II, in Dark Souls Item Discovery is a visible stat. It might not be very efficient, but if you daul-wielded 2 Dragon Parmas with the other max discovery items wouldn't that make it the potentially highest discov. The higher your item discovery, the more chance you will get a drop. Total item discovery is calculated as follows in 10 maximum steps (they also equal to drop tiers): Let's call your additional item discovery from equipped items as "addition". Why does this article cite one that seems to directly contradict it? Your item discovery bonus is added to EACH item's drop rate. 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