The active player (but not the others) may then (but is not required to) add one of the white dice together with any one of the colored dice and cross out the number corresponding to this sum in the color-row corresponding to the color of the chosen die. If after both actions on the turn, the active player has not crossed out at least one number, they mark an “X” on a penalty box, which will reduce their score at the end of the game. Can both lock out on the same color at the same time if using the white dice? We tried a couple of games just keeping our hands on the table, but then I had to keep picking them up to remember what colors I had. Late in the game, a 12 might be very good if it’s yellow or red but worthless in blue or green. These games deserve it. ��{?�l�ܠhnH'"?�,��;��c��8�H This indicates that the color-row is now locked for all players and numbers of this color cannot be crossed out in future rounds. For her two penalties she must subtract 10 points. �s���aV��iV���s� Imperial Settlers. • Simple rules and quick to play. @!��J����v�[���N�7t?q�5��n�ښpK(����p|QMj��\ �܄��qZ����턫u�F��9W j���{��`��|D Q8�"{�M"I�$Cz�Tcc�]��k� A��s�"{0l��tbi���x�#�qo����~Nx����wk�?d��؈��B; M������ �p��X #�j�BR �] � �I��ۃbH�}\�:%3-��7u�;� ��+�B��O4Bw[�eV�>��#]�[�Hcs�v�KFn�ˆ�U����.�d[Ïޘ�)k��t�?9�&9���fCrz�{�(�8;���m���}rzZ����������!���v� 3���(hMH&`7*� OPpZ͌V���3���s�u&׬X��L�x�_��o�������?��Ó���P�L�����6�Ÿs:is��8v�����t�%6�K���8��y��dGk� �;����!c��"��l�!E#o �P`�tD���� J It’s not just luck, there are plenty of strategies to try out in this game. Tip: Put a small horizontal line through the numbers that you skipped, so that you don't cross them out later by accident.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-4','ezslot_7',129,'0','0'])); The first player to roll a 6 takes on the role of "active player". h�bbd```b``���l_�x DrL ����"�@�7�d2������E$�"�`�e ��X��Lj�I������4�v�<0�1�d�� l�(ش� ��H2f��"@c~�Ve`bd`\v9� "�302� 0 �� endstream endobj startxref 0 %%EOF 343 0 obj <>stream If you wish to cross out the number at the extreme right end of a color-row (red 12, yellow 12, green 2, blue 2) you must have first crossed out at least five numbers in that row. The way we have been playing is that if multiple players have met the requirements for locking a row, say for example, one player has the green ready and one has he blue ready and the roller rolls a 2 on the white dice (two 1s), then both rows get locked and the game ends. 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